AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in Egypt Q3 2021
Explore the performance of the top 5 slime games on Android in Egypt during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends among the top 5 slime games on the Android platform in Egypt. Here’s a closer look at their performance, based on data from Sensor Tower.
Slime Simulator Time: 3D ASMR from Questzy experienced varying download numbers throughout the quarter. Weekly downloads started at around 5.9K and peaked at 6.9K in the week of July 5, before gradually declining to 2.6K by the end of September. Active users followed a similar trend, starting at approximately 19.5K and peaking at 22K in early July, then decreasing to around 12.7K by the end of the quarter.
Super Slime Simulator: DIY Art from Dramaton saw its weekly downloads fluctuate, beginning at 5K and peaking at 5.7K in early July. A significant drop was observed mid-quarter, with downloads hitting a low of 2.1K in the week of August 16, before rising again to 4.7K by the end of September. Active users mirrored this fluctuation, starting at 15.2K, dipping to 8.1K mid-quarter, and rebounding to 14K by the end of the period.
Slime ASMR Simulator DIY Slime from Jamcoco showed a consistent increase in weekly downloads from 387 in late June to 2.1K in early September, maintaining around 1.5K towards the end of the quarter. Active users also saw growth, from 247 at the beginning of the quarter to a peak of 1.3K in mid-September, before settling at around 975 by the end of the period.
Makeup Slime Game! Relaxation by The Fat Unicorn had steady weekly downloads, starting at 745 and peaking at 1K in late July. Downloads remained relatively stable, ending the quarter at 726. Active users displayed a similar pattern, starting at 535, peaking at 675 in late August, and ending the quarter at 481.
Lastly, World of Slime Simulator Games from Tech Consolidated Inc. had sporadic download numbers, starting at 631 in mid-July, dropping to zero, and then fluctuating between 77 and 679 throughout the quarter. Active users started at 496, saw a significant drop to 69 by early September, and ended the quarter at 364.
For more detailed insights and data, visit Sensor Tower.